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Company of Heroes - Downloads

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Downloads

Full Patches

 

Patch Details

v1.71 07/24/2007

General Fixes and Features

  • Warning on option screen for excessive memory usage
  • Crash fix on entity spawn (occurs with several mods)
  • Various other crash fixes.
  • Various memory leak fixes.
  • Window maximize button switches windowed mode back to full screen.
  • D3D10 sky shader fixed.
  • D3D10 stippled scarring fix.
  • Better colour for HTML news links.

Gameplay

  • Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

v1.70 05/29/2007

DX10 Features

  • Edges of particles are softened where intersecting 3D objects.
  • Thousands of additional "litter" objects in the world.
  • Improved user control over anti aliasing settings.
  • Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
  • Lighting quality has improved by moving all calculations per pixel.
  • More precise point light calculations.
  • Point lights can now cast shadows.
  • 3D short grass on the terrain.
  • Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use "-novsync" to disable.
  • Hardware PCF for improved shadow quality.

Other Fixes

  • Various crash fixes.
  • Improved hack detection.

Gameplay

  • Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
  • Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
  • Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
  • Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
  • Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.

v1.61 05/08/2007

Hotfix

  • Fixed a bug where Allied Halftracks were resistant to some forms of damage.

v1.60 05/01/2007

General Fixes & Features

  • Fixed AI bug that caused retreated units to gather closely around the HQ.
  • Worldbuilder now shows territory properly.
  • Fixed a crash that occurred while loading old files.
  • Fixed a bug in crew switching during AT gun movement.
  • Fixed a graphical bug in the replay menu.
  • Fixed a bug with unit weapon slots after dropping two weapons.
  • Fixed a crash bug when launching saved games from Windows Explorer in Vista.
  • Fixed multiplayer maps not drawing boundary lines after a performance test.
  • Anti-hacking systems have been integrated.
  • Tiger Ace with wreck mesh has been fixed.
  • Fog of War can be toggled on and off during Replays in the Replay Menu.
  • Scenario packs will show UI images and loading screen.
  • Recorded game files no longer saved to disk until after the game.
  • Fixed timed ability not triggering on all selected squads.
  • Fixed a bug that caused the Panzerschreck to misfire.
  • Hyperlinking support added to news items.
  • Addfriend and Removefriend commands are now disallowed in game.

Online Fixes & Features

  • Players can now see the number of “dropped” games in the player profile screen. (See note below)
  • Performance improvements for lobby game pings.
  • Performance bar improvements.
  • Fixed a rare crash occurrence in the lobby.
  • “Play Now” button is disabled if in dev mode or any mods are active.
  • Implemented dropping fixes.
  • Player ability levels are matched more evenly during automatch.
    • “Drops” is actually the count of the games you have been in that the server had to arbitrate the results for. The following things cause arbitration; kicking somebody for lag, having a sync error, “drop-hacking”, and certain kinds of internet connection problems. Players should be aware that all of these things will affect the players trust score.

Global

  • Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire.
  • Squads building barbed wire are now capped at two builders per squad.
  • Wire cutters are now provided to all players at the start of the game.
  • All Anti-Tank Guns have a reduced chance to hit moving infantry targets.

Gameplay Bug Fixes

  • Route N13 ambient building repositioned so troops no longer become stuck when exiting.
  • Axis Inspired Assault UI indicator will now last as long as the ability is still active.
  • Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy.
  • Axis Stormtroopers will now come out of camouflage while retreating.
  • Removed manpower upkeep cost from mines.
  • Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles.
  • Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they’ve dropped them.
  • All small ambient buildings will now display on the minimap while garrisoned or controlled.
  • Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition.
  • Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place.
  • Removed flamethrower death critical on ballistic weapons.
  • M8 Greyhound no longer does incremental engine damage to vehicles.
  • Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars.
  • Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy.
  • Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles.
  • Axis 88mm Flak 36 now receives intended bonuses from support weapon veterancy.
  • Tank wrecks found on maps are no longer salvageable.
  • Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI.

Commander Trees

  • Allied Paradrop AT-Gun cost increased to 350 manpower from 320.
  • Allied Pershing now requires more experience to obtain veterancy levels.
  • Allied Supply Drop will now cost 200 Manpower.
  • Axis Infantry Assault Team cost decreased to 350 manpower from 400.
  • Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities.
  • Axis “Urban Assault Team” has been renamed to “Urban Assault Support”.
  • Axis Urban Assault Support cost decreased to 600 manpower from 700.
  • Axis Armored Assault Force cost decreased to 900 manpower from 1000.

Gameplay Changes

  • Allied M4 Crocodile Sherman range and damage decreased.
  • Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased.
  • Allied M10 Tank Destroyer acceleration speed slightly decreased.
  • Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles.
  • Allied M10 Tank Destroyer damage reduced against buildings.
  • Allied M10 Tank Destroyer turn radius increased.
  • Allied M3 Halftrack cost increased to 25 fuel from 20.
  • Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100.
  • Axis Ostwind Flakpanzer area of effect radius increased.
  • Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase.
  • Axis Motorcycle more resilient to small arms fire.
  • Axis Panzerfaust ability damage increased versus Allied Jeep.
  • Axis Grenade ability range increased significantly.
  • Axis Grenade area of effect increased.

Maps

  • St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection.
  • Hill 331 resources rebalanced.
  • Point du Hoc resources rebalanced.
  • Sturzdorf resources rebalanced.
  • Angoville Farms base defenses updated.
  • Angoville Farms ambient building positions rebalanced.
  • Beaux Lowlands base defenses updated.
  • Beaux Lowlands resource positions rebalanced.

v1.51 fixes :

  • Fixed a bug which allowed users to use the development console in multiplayer games.
  • Fixed a bug in multiplayer lobby

v1.5 01/05/2007

New Maps

  • 2p_Beaux Lowlands
  • 4p_Lyon

General Fixes

  • Games with friends now have a friend icon displayed when browsing the lobby game list.
  • Messages regarding game connection attempts are logged to the chat window for all players in the session.
  • Rank icons now indicate the type of game the rank was earned in.
  • Games with players who have infinite pings now display an "X" for ping in the lobby game list.
  • New game list filtering options added to the online lobby.
  • Custom maps are now properly supported in multiplayer.
  • Losing connection with the lobby while downloading a patch no longer crashes the game.

Sound

  • UI sounds have been added to the online lobby.
  • Auto match sound notification has been improved.
  • Various speech fixes for weapons have been implemented and tuned.
  • Destruction sounds have been added to various world objects.
  • Repetition has been reduced in battle chatter and with various units.

Gameplay

Sherman Calliope:

  • Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use.
  • Sherman Calliope Barrage range increased from 130 to 150 meters.
  • Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank.
  • Sherman Calliope cost reduced from 600 Manpower to 560 Manpower.
  • Sherman Calliope Barrage ability recharge timer increased to 105 seconds

M10 Tank Destroyer:

  • Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate.
  • Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5.
  • Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced.

M8 Armored Car:

  • Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer.
  • Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed.
  • Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25.

M26 Pershing Heavy Tank:

  • Allied Pershing penetration rate vs. the Stug increased to 80%.
  • Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6%

Allied Commander Tree Improvements:

  • Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope.
  • War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing.
  • Allied War Machine Command Point Cost reduced by 1
  • Sherman Calliope Command Point Cost reduced by 1

Infantry AT weapon changes (Allies and Axis):

  • All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets.
  • Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles
  • Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry.
  • Panzerschreck Damage vs. base buildings lowered by 25%.
  • Bazooka damage vs. base buildings has been lowered by 25%.

Allied BAR and suppression changes:

  • Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items
  • Allied BAR Rifle damage increased by 40%.
  • Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state
  • Allied BAR Suppression ability can no longer suppress and pin units in heavy cover.

Construction Changes:

  • Players may no longer delete Sand Bags or Tank Traps.
  • Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers.
  • Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction
  • Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags.

Smoke Changes:

  • All Barrage weapons no longer have a 50% chance to miss targets in Smoke.
  • Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”.
  • Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds

Axis Officer:

  • Axis ‘Leutnant’ Manpower cost decreased to 260 from 340
  • Axis ‘Leutnant’ Build Time increased to 60 from 30.

General Squad and Weapon Changes (Allies and Axis):

  • All Snipers more effective against units garrisoned inside of bunkers.
  • All Allied Rifles slightly more effective against Axis Motorcycles
  • Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots
  • Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads.
  • Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active.
  • Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%.

General Vehicle Changes (Allies and Axis):

  • Panzer IV accuracy while moving set to the same value as other tanks.
  • Axis Goliaths now destroy Tank Traps in a single explosion.
  • Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade.
  • Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced
  • Axis StuH 42 now effectively kills infantry as was originally intended
  • Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade.

General Heavy Weapon Team Changes (Allies and Axis):

  • All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles.
  • All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles.
  • Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun.
  • Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions.
  • Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War.
  • Axis Nebelwerfer Manpower cost has been reduced by 20
  • Axis Nebelwerfer Rocket Suppression area of effect increased.
  • Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units.
  • Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types.
  • Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not).
  • Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

v1.4 11/21/2006

General Fixes

  • Both Ranked and Custom games now support random starting locations.
  • The in-game server status URL now points to http://www.relicrank.com
  • Fixed a bug pertaining to unranked matches counting as Ranked matches.
  • New performance and lag indicators have been added to the Online UI.
  • A new loading screen has been added which incorporates player names, ranks and loading bars.

Gameplay

  • Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags
  • Light and Medium Vehicles can no longer crush Axis Tank Traps.
  • Fixed bug where Allied AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88's health.
  • Fixed issue where unfinished defensive structures had 100% health. Also, now all unfinished defensive structures take much more damage from all weapons.
  • Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error.
  • Allied and Axis Snipers can once again kill each other with single registered hits.
  • Improved Sherman Crocodile damage against infantry units not in cover

v1.3 : 10/24/2006

NEW FEATURES

  • New multiplayer map: 6P_Seine River Docks
  • New and improved Game Replay functionality allows players to view the game from a selected player's perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show.
  • Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective.
  • IME support for Microsoft Windows XP and Microsoft Windows Vista

IMPROVEMENTS

  • Improved SLI performance on Nvidia systems using the latest drivers.
General Fixes
  • BugReport has more space on the success dialog to show Cyrillic text.
  • Far East characters will not clip when listed in a multi-line text box.
  • 30260 is now listed as the correct port to leave unblocked.
  • Removal of ghost bug that could leave duplicates upon reload of a saved game.
  • The playback controls for viewing a recorded game have their graphics fixed.
Campaign
  • Medal text is now visible (Korean)
  • Reinforce radius has been fixed on certain buildings.
  • M02: Fixed several instances of having the wrong named character's picture attached to subtitled text.
  • M02: Game no longer incorrectly instructs the player to reinforce the squad.
  • M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin.
  • M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective
  • M08: Fixed critical error after countdown reaches 0 after holding the city centre point
  • M10: The ''Select HQ'' Button now properly selects the forward HQ
  • M10: Fixed the lack of audio for subtitled text.
  • M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory
  • M11: Briefing fixed subtitle timing issue
Gameplay
  • Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected.
  • Improved load times by fixing pathfinding regens.
  • Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion.
  • Veterancy speech samples are now triggered correctly.
  • The vehicle repair icon now shows up offscreen.
  • Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders.
  • All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector.
  • Allied and Axis HQs can no longer be deleted by the player.
  • Players will no longer lose munitions income from creating an Axis Sniper.
  • Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun.
  • Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4.
  • Weapon capture squads can now reinforce to full squad size.
  • Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height.
  • Sniper "Make Casualty" or "Hit but not killed" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health.
  • Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended.
  • Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game.
  • Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended.
  • Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug.
  • Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units.
  • Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside.
Online
  • Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen)
  • Players should now hear an audio prompt when sending a chat message to an ally or enemy.
  • The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby
  • Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing.
  • Users with slower computers will see each other properly in the game lobby.
  • Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket.
  • Players looking for Ranked Games are no longer displayed as "0" on the News tab.
  • Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian.
Performance
  • Performance measurements now include loading time.
  • Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded.
  • Fixed a crash relating to players logging out of Relic Online during the countdown to game launch.
  • UI now properly filtering out old replays from previous versions of the game.

BALANCE CHANGES

  • Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.
  • Axis Ostwind's damage to player-buildings has been reduced (35-40% reduction)
  • Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman).
  • Axis Armoured Car cost increased by 10 fuel.
  • Axis Stug build time increased by 10 seconds.
  • Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced.
  • Allied Sherman main gun Area of Effect damage slightly lowered.
  • Fixed the Allied Bazooka's unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.
  • Allied Airborne Satchel charges strengthened against buildings and bunkers.
  • Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction.
  • Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase.
  • For the Fatherland ability cost has been reduced by 40%.
  • All vehicle main guns effectiveness vs. infantry in cover reduced.
  • Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman.
  • Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

MOD SUPPORT

  • Scenario pack support
  • A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the "$CoHInstallDir\WW2\Scenarios\" or the "My Documents\My Games\Company of Heroes\Scenarios\" folder.
  • Added the Worldbuilder tool.
  • Added the MovieMaker tool.
  • Supports export of scenario packs by selecting Export Scenario in the File menu.

v1.2 : 9/12/2006

  • Various connection problems fixed
  • SLI performance bug fixed
  • Fixed exploit with Allied HMG Crew's Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ
  • Fixed Axis wrecked building exploit
  • Various crashes fixed

v1.1 : 8/25/2006

  • Multithreaded lens-flare destruction fix
  • Burning building crash fix
 

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