Empire at War
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Patches
- EAW Patch 1.01 (19.7mb)
- EAW Patch 1.02 (19.7mb)
- EAW Patch 1.03 (24.1mb)
- EAW Patch 1.04 (22.7mb)
- EAW Patch 1.05 (21.7mb)
Map Editor
- EAW Map Editor (6.0mb)
(Right-click and 'save target as')
Change Log
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STAR WARS: EMPIRE AT WAR(TM) Update ReadMe
Version 1.05
July 12, 2006
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Thank you for downloading the STAR WARS: EMPIRE AT WAR (TM)
update. This version includes all previous updates.
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Installation
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After downloading the update, double click on EAWUpdate1_5.exe
to install. The installer will automatically search for the
folder where you originally installed STAR WARS: EMPIRE AT WAR
and install the update. If the update does not locate
STAR WARS: EMPIRE AT WAR on your system, you may need to
reinstall the game and then run EAWUpdate1_5.exe again.
This update addresses the following:
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General Bug Fixes
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* Corrected a saved game issue that occurred after installing
the 1.04 patch.
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Space Tactical Changes
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* Millenium Falcon “Invulnerability” duration was reduced
from 10 seconds to 6 seconds
* Corellian Corvettes and Tartans now become available at
Tech Level 2 instead of Tech Level 1
* The Corellian Corvette price was reduced from 1850 to
1800 credits
* The Imperials now starts with 2 TIE Fighter squadrons
instead of 3
* Tartan “All Power to Weapons” duration was reduced from
10 seconds to 7 seconds
* Acclamators only spawn 1 TIE Bomber squadron (down from 2)
and 3 TIE Fighter squadrons (down from 4)
* Victory Star destroyers now only spawn 2 sets of TIE
Bombers squadrons (down from 3)
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Patch 1.04 Update Information
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New Features
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* Players can now play on maps made with the STAR WARS:
EMPIRE AT WAR editor.
NOTE: The Editor is available through a separate download.
* Support added for auto-downloading of custom maps. Players
who need to download a custom map in order to play in a
particular game will automatically download that map when
joining the game.
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General Bug Fixes
-----------------
* Corrected several issues related to spaces being used in
player names
* Corrected issue for player’s getting kicked from a game
due to the game host clicking on their name
* Corrected an issue for missing Japanese characters in the
disconnect screen
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General Balancing Changes
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* Reduced the accuracy of corvettes (both Empire and Rebel)
vs. fighters/bombers by 15%
* Reduced Corellian Corvette shield health by 10%
* Increased shield strength of Corellian Gunship by 15%
* Reduced Corellian Gunship hit points by 15%
* Corvette class ships (both Empire and Rebel) now do
slightly less damage to mining facilities
* Accuser tractor beam now holds Corvettes and Frigates
in place
* Imperial Star Destroyer tractor beam now reduces frigate
and corvette speed by 85%
* Adjusted Empire space station shield generator hit points
to be balanced properly with the Rebel space station shield
generator hit points at all tech levels.
* Increased shield generator hit points on Rebel and Empire
level 4-5 stations by 100 points
* AT-AT’s now do 15% damage to T4B’s
* SPMA-T’s now do 15% more damage to T2-B tanks, T4-B Tanks,
turrets and structures
* Reduced T4-B rocket damage by 25%
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Space Tactical Changes
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* Rebellion now starts with 2 X-wing squads instead of 3
* Imperial Star Destroyer’s price has been reduced to
5000 credits, down from 5200 credits
* Accuser’s price has been reduced to 5800 credits, down
from 6200 credits
* Nebulon B Frigates now do 20% less damage to mining
asteroids and space defense satellites
* Redesigned mining asteroid layout on Bothan Frenzy map
* Resized Battle over Geonosis map
* Acclamator’s price has been increased to 2350 credits,
up from 2200 credits
* Acclamator build speed increased from 15 to 18 seconds
* Corellian Corvette and Tartan Cruiser damage reduced vs.
mining facilities by 15%
* Fixed Rebel starting unit spawn issue on map
“Alderaan Defense”
* Corrected an issue where capital ships would be invisible
during space combat
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Land Tactical Changes
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* Corrected an issue with Turrets shooting at the ground on
the Corellian Countdown map
* Heavy Reflective armor (level 1) upgrade is now available
at Tech level 2
* Level 1 Rebel Combat Armor price has been increased to 700
credits, up from 450 credits
* Level 2 Rebel Combat Armor price has been increased to 875
credits, up from 675 credits
* Level 1 Rebel T4B Firepower upgrade price has been increased
to 1000 credits, up from 700 credits
* Level 1 Rebel T4-B Firepower upgrade build speed increased
from 20 to 25 seconds
* Level 2 Rebel T4-B Firepower upgrade build speed increased
from 25 to 35 seconds
* Level 2 Rebel T4-B Firepower upgrade price increased from
1100 to 1450 credits
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Previous Update Information (1.01 – 1.03)
-----------------------------------------
--------------
General Issues
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* Corrected several text issues including the removal of
references to the Venator and missing text.
* Corrected an issue that allowed Empire Heroes to be placed
on the Death Star.
* Corrected an issue that allowed multiple turrets to be built
on the same build pad.
* Corrected an issue that caused AT-AT’s to become stuck when
deploying troops over build pads.
* Corrected an issue where AT-AT’s would stop moving when tow
cabled by Rebel Speeders allowing players to stop the unit from
suffering a successful tow cable attack.
* Corrected an issue in which the Death Star could be sold.
* Corrected an issue with server disconnection.
* Corrected an issue that could prevent progress past
mission 4 in the Rebel Campaign.
* Added AI improvements for Land Control games.
* Corrected an issue to count troop transports towards
unit cap in space tactical battles.
* Improved AI to move units within firing range when using
Tractor Beam/Proton beam weapons.
* Corrected an issue where proton torpedoes would ignore
hardpoints when applying damage.
* Corrected an issue in tutorial mission 5 that caused hint
Voice Overs to stop repeating if the reinforcements
objective has not been completed.
* Corrected multiple text and voice issues in Japanese,
French, Italian, German, Spanish, and Polish versions
of the game.
* Corrected an issue that prevented two Force-sensitive
heroes from targeting the same building.
* Corrected an issue that caused ground troops to be
destroyed in space tactical battles when using
Auto-Resolve.
* Corrected an issue that prevented enemy units from
displaying their team color in the mini-map.
* Corrected an issue with the magnapulse cannon that
required double-clicking in order to target enemies.
* Corrected a collision issue with Land Skirmish map
"Clash on Tatooine" that allowed units to fire through
the terrain.
* Disabled Save/Load functionality when in tutorial
missions.
* Corrected an issue that allowed AI to use Luke
Skywalker's special ability without waiting for the
recharge timer.
* Corrected multiple issues with the cinematic camera.
* Corrected an issue that allowed the Interdictor Cruiser's
Gravity Well to remain active after it was destroyed.
* Corrected an issue that prevented multiple units from
using the Barrage ability on the same target.
* Corrected an issue that allowed the Death Star to fire
after a tactical battle completed.
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Performance Issues
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* Corrected performance issues with particle effects.
* Improved path-finding and collision for troop transports
in space maps.
* Corrected performance issues caused by ToolTips in
tactical battles.
* Improved load times.
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Graphics Issues
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* Corrected an issue with the shadow mesh for X-wings.
* Improved accuracy for auto-detection of graphics Detail
Level.
* Corrected an issue that did not pause the demo-attract
cutscenes behind full-screen menus.
* Corrected a sizing issue with ToolTips in menu screens
after changing the Video Resolution.
* Corrected issues with the Fog-of-War in the Collector's
Edition bonus maps.
* Adjusted the tactical camera for widescreen aspect
ratios.
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Additional Multiplayer Content
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* Added new Multiplayer Land Skirmish map "Corellian Countdown"
* Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn"
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Multiplayer Issues
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* Added an “ignore” button to the Internet lobby* Ignored player
chat is not seen in any Internet dialog, and Ignored players
are shown in a different color in the player list.
* Corrected several issues that caused quick match to hang
indefinitely.
* Corrected an issue where quick match would connect more
than 2 players to a game resulting in a sync error.
* Added “Quality Lights” to the game setup screen to indicate
connection performance between players. Detailed ToolTips
will also display when the mouse cursor is hovering over
the “quality” lights.
* Added a “test connections” button to the game lobby that
allows players to test out their connections with other
players in a match before starting.
* GameSpy Arena 1v1 Space Skirmish, 1v1 Land Skirmish and
1v1 Campaign ladders have been reset due to several stat
exploit corrections that have been made.
* Corrected an issue that caused CD-Keys to become invalid
when playing on Limited-User Windows profiles.
* Corrected an issue for missing map names in the Multiplayer
Lobby.
* Victory movies can now be skipped in multiplayer games.
* Corrected an issue where player count would display incorrect
information like 59/2 when a game is first listed.
* Corrected several general connectivity issues with multiplayer
improving connectivity performance.
* Client player in a match is now allowed to change color/faction
after pressing accept.
* Increased Multiplayer stability for LAN and Internet games
* Changed light up buttons to check marks in the Host Game
Setup menu.
* Increased Multiplayer stability for LAN and Internet
games.
* Disabled the Fast Forward and Play buttons in
Multiplayer games.
* Corrected an issue that caused Game Speed settings to
revert to defaults when changing modes in Multiplayer.
* Corrected a crash issue caused by clients joining a
game without selecting the same map as the host.
* Corrected multiple issues that caused text to word wrap
in Multiplayer screens and menus.
* Added a message in the lobby to inform clients when
they were missing maps for some hosted games.
* Corrected Save/Load issues in Multiplayer Campaign games.
* Added a message box to state when players leave
Galactic mode in Multiplayer Campaign games.
* Corrected an issue that prevented double-clicking
to select all of a unit type in Multiplayer games.
* Corrected an issue that allowed two players to use the
same player color.
* Corrected an issue that allowed the droid log to retain
information from previous Multiplayer games.
* Corrected an issue that caused players to lose Skirmish
battles when a different player would quit the game.
* Corrected an issue that caused custom game names to
display incorrectly.
* Corrected an issue that caused the mini-map to appear
black after completing successive Multiplayer games.
* Corrected an issue that allowed too many AI units in
Multiplayer games.
-----------------------
New Multiplayer Content
-----------------------
* Added new Multiplayer Land Skirmish map "Corellian Countdown"
* Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn"
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Balance Issues
--------------
* Improved targeting priority for AI when fighting Star
Destroyers.
* Increased the tractor beam hard point health from 100 to
150 for Star Destroyers.
* Increased the Garrison spawn time from 15 seconds to 25
Seconds for most buildings.
* Updated Tech Level build times for Command Centers
Tech 2:
Previous Build Time 40 seconds
New Build Time: 60 seconds
Tech 3:
Previous Build Time 50seconds
New Build Time: 85 seconds
* Updated Tech Level 3 costs for Command Centers
Previous Cost: 3800
New Cost: 4000
* Reduced the amount of time that Force Corrupt will affect
vehicles.
Previous Time: 120 seconds
New Time: 90 seconds
* Reduced fighter laser damage against capital ship and
space station shields.
* Reduced damage caused by AT-ST units against infantry.
* Increased the cost of AT-ST units in Skirmish games.
* Increased the recharge timer for the Millennium Falcon's
special ability.
* Reduced Millennium Falcon's shields and health.
* Increased the cost of Emperor Palpatine in Skirmish
Multiplayer games.
* Increased the cost of Colonel Veers in Multiplayer
games.
* Adjusted the radius and recharge timer for Colonel Veers'
special ability.
* Increased Vader's TIE Advanced fighter to have 50% more
health and double the firepower.
* Increased the amount of shield damage caused by the
larger ion cannons.
* Increased the health for Mineral extractors.
* Increased Anti-Aircraft damage against airspeeders.
* Reduced AT-AA damage against infantry.
* Increased the rotation speed for the turret of
AT-AA units.
* Corrected an issue with Fighter damage verses armor.
* Increased the health of Darth Vader's escort fighters.
* Increased the amount of damage Obi-wan does to buildings.
* Increased the cost and build time of missile cruisers.
* Decreased the amount of damage to turrets, vehicles, and
buildings caused by airspeeders.
* Corrected an issue that prevented Colonel Veers from
being vulnerable to the cable attack.
* Increased the recharge timer for Red squadron's lucky
shot.
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(c) 2006 LucasArts, a division of
Lucasfilm Entertainment Company Ltd.
P.O. Box 29901
San Francisco, CA 94129







